This is related to the Learning Design that I explored in week 4's reflection.
I and my team had come up with an LD for the learning objective of "creating website".
We got several feedbacks for our LD, particularly about the direction of arrows that connecting task and resources. From the feedbacks, we understand that there are cases when the resources affect the tasks (whereby arrow pointing from triangle to rectangle), not just the tasks that affect the resources (whereby arrow pointing from rectangle to triangle).
For example: notice the arrow that connects the triangle of "book" and the rectangle of "read relevant chapters". The arrow pointed out from the rectangle to the triangle. This direction shows that the tasks affect the resources, while actually the correct notion will be the resources is the one that affecting the task, thus the arrow should be pointing out from the triangle to the rectangle.
We revised our LD during the tutorial, and finally came up with this new and more neat LD =).
Oh, and I also got to know the difference between resources and supports (been confused on how to differentiate these two).
For example: we've been quite confused on how to place "software" in our LD. Is it a support? Is it a resource? Software is used as a tool to help the learner to create the website, so doesn't that mean that "software" is a support? But according to the reading, "software" is categorized as resource. Humm...?
Ms Jodie told me that resources are whatever tools and, well, resources, from which the learners get the knowledge/skill which later will be applied in performing the task. In the other hand, supports are the forms of feedback, reviews, or advises the learners get from the teachers/instructors or peers that will help them to improve their performance.
So, according to her explanation, "software" should be counted as "resource", not "support".
Lol, I don't think I explained the difference well, but yeah, I just sort of know how to differentiate them now.
Wednesday, February 18, 2009
wk 6 - Task and Instructional Analysis
This week we were exploring tasks and performances: the different types of them, the objectives behind them, etc.
There are actually several types of learned performances or "learning outcomes" (as quoted from the reading). They are: verbal information, intellectual skills, cognitive strategies, attitudes, and motor skills.
1. Verbal information aka declarative knowledge is when the learners are able to state that they know something. For example "I know that rose is red". By giving the statement, the learner shows the evidence of verbal information that they have acquired.
2. Intellectual skills involve the ability of the learners to actually carry out of some actions, not just to state them or talk about them. So, continuing of the above example, now the learners are able to actually 9and correctly) point out to a red thing that is called rose.
3. Cognitive strategies are the ability to engage in self-monitoring, self-guiding activities that make possible the executive control. They are ways of managing the process of learning, remembering, and thinking. After achieving this learning outcome, learners are expected to able to use particular strategies to help them learn something and recall them.
4. Attitude is an acquired internal state that influences the choice of personal action toward some class of things, persons, or events.
5. Motor skills are functioned to make possible the precise, smooth , and accurately timed execution of performance involving the use of muscles.
Besides those types of performace (or, well, learning outcomes), I also get to know 2 types of relationships between different kinds of skills needed in task performance.
Ok, so basically, in performing task, we need to have specific skills. Like for example, my task is to get the definition of "acquaintances". In performing this task, I need to have the skill of reading or finding the correct dictionary.
As I said before, there are 2 types of relationship among skills.
1. Flowchart visualizes an orderical relationship. It means that one skill depends on the other skill, one skill can be performed only after the learners are able to perform the "prerequisite skill". Example: you can only search the definition "acquaintances" word in dictionary after you have the reading ability.
2. Hiearchy tells us that the skills are independent to each other. No fixed sequence, no order. Learners can just do whatever skill they want to do first.
The other knowledge I gained from this week's readings is about goal analysis and how it influences the type of tasks that we need to perform.
Well, I just basically sum up the reading. Don't have any specific thing to reflect about.
There are actually several types of learned performances or "learning outcomes" (as quoted from the reading). They are: verbal information, intellectual skills, cognitive strategies, attitudes, and motor skills.
1. Verbal information aka declarative knowledge is when the learners are able to state that they know something. For example "I know that rose is red". By giving the statement, the learner shows the evidence of verbal information that they have acquired.
2. Intellectual skills involve the ability of the learners to actually carry out of some actions, not just to state them or talk about them. So, continuing of the above example, now the learners are able to actually 9and correctly) point out to a red thing that is called rose.
3. Cognitive strategies are the ability to engage in self-monitoring, self-guiding activities that make possible the executive control. They are ways of managing the process of learning, remembering, and thinking. After achieving this learning outcome, learners are expected to able to use particular strategies to help them learn something and recall them.
4. Attitude is an acquired internal state that influences the choice of personal action toward some class of things, persons, or events.
5. Motor skills are functioned to make possible the precise, smooth , and accurately timed execution of performance involving the use of muscles.
Besides those types of performace (or, well, learning outcomes), I also get to know 2 types of relationships between different kinds of skills needed in task performance.
Ok, so basically, in performing task, we need to have specific skills. Like for example, my task is to get the definition of "acquaintances". In performing this task, I need to have the skill of reading or finding the correct dictionary.
As I said before, there are 2 types of relationship among skills.
1. Flowchart visualizes an orderical relationship. It means that one skill depends on the other skill, one skill can be performed only after the learners are able to perform the "prerequisite skill". Example: you can only search the definition "acquaintances" word in dictionary after you have the reading ability.
2. Hiearchy tells us that the skills are independent to each other. No fixed sequence, no order. Learners can just do whatever skill they want to do first.
The other knowledge I gained from this week's readings is about goal analysis and how it influences the type of tasks that we need to perform.
Well, I just basically sum up the reading. Don't have any specific thing to reflect about.
wk5 - Needs Assesment
From the fictious e-learning case introduced in the beginning of the reading, I get the understanding of the importance of doing needs assessment before creating a whole plan of learning system.
Needs assessment will help the creator to get a sense of understanding about what the teachers' and students' need and expect from the learning system.
Needs assessment will ensure that each task, resources, and supports in the learning process won't go wasted and operate well according to their expected functions.
Lastly, needs assessment ensures that the students are able to obtain the knowledge that they really need, not just wasting their time to learn something that they don't even know about its purpose.
From a thorough needs assessment, teachers are also expected to be able to do their best performance in assisting the students to achieve the learning objectives.
Well, just to summarize, I think needs assessment exist for ensuring the effectiveness and efficiency of the whole components of a learning activity.
Needs assessment will help the creator to get a sense of understanding about what the teachers' and students' need and expect from the learning system.
Needs assessment will ensure that each task, resources, and supports in the learning process won't go wasted and operate well according to their expected functions.
Lastly, needs assessment ensures that the students are able to obtain the knowledge that they really need, not just wasting their time to learn something that they don't even know about its purpose.
From a thorough needs assessment, teachers are also expected to be able to do their best performance in assisting the students to achieve the learning objectives.
Well, just to summarize, I think needs assessment exist for ensuring the effectiveness and efficiency of the whole components of a learning activity.
wk4 - Learning Design
As common student, the only thing that I know about a learning process is to follow the lesson plan made by the teacher, do as best as I can to meet their expectations (that are also stated in the lesson plan), and finally accept my grade.
I never know the process of making such lesson plan; the objectives behind it; or the tasks, resources, and supports that are explored in it. That's why, when I touched this week's topic about learning design, I feel quite interested to it: to know that there are 4 types of framework for a learning design typology (rule-based, incident-based, strategy-based, and role-based), and to explore the different meanings of triangle, rectangle, and circle in a learning design.
As I said earlier, there are 4 types of learning design framework.
a. Rule-based design is those that are primarily comprised of closed tasks whose completion requires the application of some form of rules, procedures, or algorithms (Conole, Dyke, Oliver, & Seale, 2004).
I think this is the most familiar framework for most student. We grow up in school, assuming that the more we match to the formula/procedure/expectation that is set by the teacher, the higher the grade we will get.
b. Incident-based design is a learning activity that is based around learners' exposure and participation to events or incidents of an authentic and real nature. It requires learners to reflect and take decisions based on the actions and events (Conole et. al., 2004).
I don't think I get to experience this type of framework too much. The closest learning experience is perhaps analyzing the business case study? Humm... I wonder.
c. Strategy-based design is based around tasks that require strategic planning and activity (Conole, et. al., 2004).
Is doing a research and surveys for one of my modules counted under this type of learning? Well, we did make planning of how to conduct the research and survey, came up with strategy of how the research would go smoothly, etc.
d. Role-based design is achieved through learners' participation as players and participants in a setting that models a real-world application (Conole et. al., 2004).
I think I will experience this learning activity from the project. I will play the role as an educator and come up with my own lesson plan/learning design.
For the lecture activity, we made a learning design sequence. We explored the meanings of triangle, rectangle, and circle in an LD, also the arrows that connect each shape to the others.
Above is my team's LD. Our learning objective is to make "our students" able to create a website.
I never know the process of making such lesson plan; the objectives behind it; or the tasks, resources, and supports that are explored in it. That's why, when I touched this week's topic about learning design, I feel quite interested to it: to know that there are 4 types of framework for a learning design typology (rule-based, incident-based, strategy-based, and role-based), and to explore the different meanings of triangle, rectangle, and circle in a learning design.
As I said earlier, there are 4 types of learning design framework.
a. Rule-based design is those that are primarily comprised of closed tasks whose completion requires the application of some form of rules, procedures, or algorithms (Conole, Dyke, Oliver, & Seale, 2004).
I think this is the most familiar framework for most student. We grow up in school, assuming that the more we match to the formula/procedure/expectation that is set by the teacher, the higher the grade we will get.
b. Incident-based design is a learning activity that is based around learners' exposure and participation to events or incidents of an authentic and real nature. It requires learners to reflect and take decisions based on the actions and events (Conole et. al., 2004).
I don't think I get to experience this type of framework too much. The closest learning experience is perhaps analyzing the business case study? Humm... I wonder.
c. Strategy-based design is based around tasks that require strategic planning and activity (Conole, et. al., 2004).
Is doing a research and surveys for one of my modules counted under this type of learning? Well, we did make planning of how to conduct the research and survey, came up with strategy of how the research would go smoothly, etc.
d. Role-based design is achieved through learners' participation as players and participants in a setting that models a real-world application (Conole et. al., 2004).
I think I will experience this learning activity from the project. I will play the role as an educator and come up with my own lesson plan/learning design.
For the lecture activity, we made a learning design sequence. We explored the meanings of triangle, rectangle, and circle in an LD, also the arrows that connect each shape to the others.
Above is my team's LD. Our learning objective is to make "our students" able to create a website.
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